#version 430

layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 texCoord;

out vec2 v_texCoord;

void main()
{
    v_texCoord = texCoord;
    gl_Position = vec4(pos.x - 0.3, pos.y - 0.3, 0.0, 1.0);
}
